From the same maker of Lobotomy Corporation and Library of Runia. I finished the first game by using cheat to get through the tedious and difficulty of late game. As for the second, I’m still working on finishing it at some point.

This was aGacha mobile game, so my expectation is kept in checked going in. I did some rerolls and got a decent roster with 3 000 identities (the equivalent of 3 SSR characters in other games).

There were a lot of problems with the current state of the game.

The tutorial was too long, and I still got confused after finishing it. It took me a few days to realize that the game was mostly about winning clashes. There were a lot of RNG involving clashes. I could get extremely unlucky and got all tails on my coin tosses, which happened more than I wanted.

The translation was not great but serviceable.

On the other hand, there were a lot of charms with the story and characters. Many of them were drawn from classic literature.

The game got me starting to read Crime and Punishment.

Reflection Railway 1

picture

This was the first end game challenge, and it reminded me of Girls Frontline events.

I’ve learned my lessons after feeling burnout playing GFL. I won’t spend too much time on optimizing and resetting to improve my time.

Sub 120 turns only gave some cosmetic stuffs, so I was content with my first attempt finishing at 122 turns.

Quit

I went to Disney World over the weekend, and didn’t have time to do daily tasks. After returning home, I no longer wanted to log in and continue playing.

It was funny how a short break of habits made me quit this game. To be honest, it was long overdue. I no longer playedGacha games as they all feel too time-consuming, and I have other priorities in my life.